Arachnarok
The arachnarok can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The arachnarok regains spent legendary actions at the start of its turn. Attack. The arachnarok makes one leg attack. Skitter. The arachnarok moves up to its speed without provoking opportunity attacks . Chomp (Costs 2 Actions). The arachnarok makes one bite attack.
Armor Class 20 (natural armor)
Hit Points 279 (18d20 + 90)
Speed 30 ft.
Saving Throws Dex +8, Wis +8
Skills Athletics +13, Perception +8, Stealth +8 Proficiency Bonus +5
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages understands Goblin but can't speak
Challenge 16 (15.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Arachnarok (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.