Amalj'aa

The amalj’aa are a race of muscular reptilian humanoids that dwell in arid regions and deserts. Their tribal dwellings squat atop mesas and in the shade of

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Amalj'aa

Medium humanoid (amalj'aa), lawful neutral

The amalj’aa are a race of muscular reptilian humanoids that dwell in arid regions and deserts. Their tribal dwellings squat atop mesas and in the shade of canyons, and are often set up within striking distance of desert trade routes. Top-heavy Reptiles. The amalj’aa are superficially similar to lizardfolk , but apart from their shared reptilian characteristics the two races are quite different.

Armor Class 13 (natural armor)

Hit Points 19 (3d8 + 6)

Speed 30 ft.

STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)

Saving Throws Str +5

Skills Perception +3, Survival +3 Proficiency Bonus +2

Damage Vulnerabilities cold

Damage Resistances fire

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages Draconic

Challenge 1/4 (50 XP)

No special abilities.

Actions

Haymaker. Melee Weapon Attack: +5 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Amalj'aa (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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