monsters plant cr-0-1 Creature Codex

Alliumite

Small Plant, CR 1/4. From Creature Codex.

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Alliumite

Small Plant, chaotic neutral

Armor Class 14

Hit Points 18 (4d6+4)

Speed burrow 20 ft., 30 ft.

STR
6 (-2)
DEX
18 (+4)
CON
12 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
9 (-1)

Saving Throws

Skills Perception +3, Stealth +6, Survival +3

Damage Immunities

Condition Immunities

Senses darkvision 60 ft., passive Perception 13

Languages Sylvan

Challenge 1/4 (0 XP)

Plant Camouflage. The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Tearful Stench. Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.

Actions

Thorn Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Grass Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

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