monsters monstrosity cr-5-10 Tome of Beasts 3

Alke

Large Monstrosity, CR 5. From Tome of Beasts 3.

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Alke

Large Monstrosity, unaligned

Armor Class 14 (natural armor)

Hit Points 114 (12d10+48)

Speed 50 ft., climb 30 ft.

STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
13 (+1)
CHA
12 (+1)

Saving Throws Dex +5, Cha +4

Skills Perception +1

Damage Immunities

Condition Immunities petrified

Senses darkvision 60', passive Perception 16

Languages

Challenge 5 (1,800 XP)

Back Spikes. Any Small or larger creature riding alke against its will: 14 (4d6) piercing damage (DC 15 Dex half).
Keen Sight. Advantage: sight Wis (Percept) checks.
Pounce. If it moves 30'+ straight toward a creature and then hits it with Claws on the same turn that target: DC 15 Str save or be knocked prone. If target is prone alke can make one Beak attack vs. it as a bonus action.

Actions

Multiattack. One Beak attack and two Claws attacks.
Beak. Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
Piercing Roll (Recharge 4-6). Tucks in its head and throws itself spikes first into nearby foes. Alke moves up to 25 ft. in a straight line and can move through space of any Med or smaller creature. The first time it enters a creature's space during this move creature takes 14 (4d6) bludgeoning damage and 14 (4d6) piercing damage and is knocked prone (DC 15 Str half not knocked prone.)

Reactions

Repelling Spikes. Adds 3 to its AC vs. one melee or ranged weapon attack that would hit it. To do so the alke must see the attacker and not be prone.


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