monsters dragon cr-0-1 Tome of Beasts 2023

Alehouse Drake

Tiny Dragon, CR 1. From Tome of Beasts 2023.

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Alehouse Drake

Tiny Dragon, Chaotic Neutral

Armor Class 13

Hit Points 45 (10d4 + 20)

Speed 60 ft., fly 30 ft.

STR
7 (-2)
DEX
16 (+3)
CON
15 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)

Saving Throws Dex +5

Skills Deception +5, Insight +3, Persuasion +5

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 11

Languages Common, Draconic

Challenge 1 (200 XP)

None.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Discombobulating Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 13 Charisma saving throw or be discombobulated until the end of its next turn. A discombobulated creature is incapacitated, and when it moves, it moves in a random direction.
Mocking Chortle. Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 7 (1d8 + 3) psychic damage.
Breath Weapon (Recharge 5-6). The drake uses one of the following breath weapons.
Dazing Breath. The alehouse drake exhales sweet-smelling gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Charisma saving throw or become incapacitated for 1 minute. While incapacitated, the creature is indifferent about creatures that it is hostile toward within 50 feet of the drake. If the creature is attacked, harmed by a spell, or witnesses any of its allies being harmed, it is no longer indifferent but remains incapacitated. The incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Intoxicating Breath. The alehouse drake burps intoxicating gas in a 15-foot cone. Each creature in the area must make a DC 13 Constitution saving throw. On a failure, a creature takes 7 (2d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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