Abeil Queen

The abeil can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anot

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Abeil Queen

Medium monstrosity, lawful neutral

The abeil can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The abeil regains spent legendary actions at the start of its turn. Attack. The abeil uses honeyed assault. Buzz. The abeil uses drone. Call. The abeil summons an abeil hivehead or vassal in an unoccupied space within 60 feet of it. The creature takes its turn immediately after the abeil.

Armor Class 19 (natural armor)

Hit Points 112 (9d8 + 72)

Speed 30 ft.

STR
21 (+5)
DEX
16 (+3)
CON
27 (+8)
INT
18 (+4)
WIS
24 (+7)
CHA
21 (+5)

Saving Throws Dex +8, Con +13, Int +9, Wis +12, Cha +10

Skills Insight +12, Intimidation +10, Medicine +12, Nature +9, Perception +12, Persuasion +10, Religion +9 Proficiency Bonus +5

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages

Challenge 16 (15.000 XP)

No special abilities.

Actions

Honeyed Assault. Melee or Ranged Spell Attack: +12 to hit, reach 10 ft.
Sting. Melee Weapon Attack: +10 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Abeil Queen (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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