Abeil Hiveeye

The abeil hiveeye can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end

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Abeil Hiveeye

Medium aberration, lawful neutral

The abeil hiveeye can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The abeil hiveeye regains spent legendary actions at the start of its turn. Scamper. The abeil hiveeye moves up to half its speed. Shine. The abeil hiveeye uses eye beeams. Spin. The abeil hiveeye uses hex lense. Oscar Valverde Beholders rarely interact with abeil thanks to their differences of environments.

Armor Class 14 (natural armor)

Hit Points 94 (9d8 + 54)

Speed 30 ft.

STR
15 (+2)
DEX
13 (+1)
CON
23 (+6)
INT
16 (+3)
WIS
19 (+4)
CHA
16 (+3)

Saving Throws Con +10, Int +7, Cha +7

Skills Insight +8, Investigation +7, Perception +8 Proficiency Bonus +4

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities petrified , poisoned , prone

Senses passive Perception 10

Languages

Challenge 12 (8.400 XP)

No special abilities.

Actions

Multiattack. The abeil hiveeye uses eye beeam three times Eye Beeams.
Beeams. The abeil hiveeye randomly shoots one of the following magical beeams at a target it can see within 120 feet of itself (roll 1d12; reroll if the abeil hiveeye has already used that ray during this turn): 1: BB Beeam The target must succeed on a DC 16 Dexterity saving throw or take 3 (1 + 2) piercing damage.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Abeil Hiveeye (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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