Attunement Requires Attunement
While holding this wand, you can use an action to expend 1 or more charges to cast fireball (save DC 15). For 1 charge, you cast the spell’s 3rd-level version. Increase the spell slot level by one for each additional expended charge.
This wand has 7 charges and regains 1d6+1 expended charges each dawn. When the last charge is expended, roll a d20\. On a 1, the wand disappears in a flash of fire and smoke.
Source: Level Up Advanced 5E © 2022, EN Publishing. Used under the CC-BY-4.0.
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