Attunement Requires Attunement
While holding this wand, you can use an action to expend charges to cast one of the following spells, using your spell save DC: _hold person_ (2 charges), __hold monster_ (5 charges). Alternatively, when you attempt to escape a _grapple_ or are making a _saving throw_ to avoid being _paralyzed_ or _restrained_ , you can use your reaction to expend 1 charge and gain _advantage_ .
This wand has 7 charges and regains 1d6+1 expended charges each dawn. When the last charge is expended, roll a d20\. On a 1, the wand folds in on itself until it disappears.
Source: Level Up Advanced 5E © 2022, EN Publishing. Used under the CC-BY-4.0.
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