Attunement requires attunement by a spellcaster
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
**_Spells_**. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): _hold monster_ (5 charges) or _hold person_ (2 charges).
**_Assisted Escape_**. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.
Content designated as Open Game Content. See our full license page for complete OGL text and Section 15 copyright notices.
Formatted by BubblyBards. Publishers: contact us to claim or transfer this page.