Attunement Requires Attunement
While wearing and attuned to this robe of stimulating and lively colors, you can use an action to expend 1 charge and make the garment to emit _bright kaleidoscopic light_ for 30 feet and dim light for an additional 30 feet. The light lasts until the end of your next turn. Creatures that can see you have _disadvantage_ on _attack rolls_ against you, and creatures within 30 feet that can see you when the light is emitted make a DC 15 Wisdom _saving throw_ or are _stunned_ until the end of your next turn.
The robe has 3 charges and regains 1d3 expended charges at dawn.
Source: Level Up Advanced 5E © 2022, EN Publishing. Used under the CC-BY-4.0.
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