While wearing this charm you can hold your breath for an additional 10 minutes, or you can break the charm to release its power, destroying it to activate one of the following effects.
* **Flight**: Cast __fly ._
* **Float**: Cast _feather fall_ .
* **Whirl**: Cast __whirlwind kick_ (+7 spell attack bonus, spell save DC 15).
**Curse**. Releasing the charm’s power attracts the attention of a _djinni_ who seeks you out to request a favor.
Source: Level Up Advanced 5E © 2022, EN Publishing. Used under the CC-BY-4.0.
Content designated as Open Game Content. See our full license page for complete OGL text and Section 15 copyright notices.
Formatted by BubblyBards. Publishers: contact us to claim or transfer this page.