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Medium Monstrosity, CR 6. From SRD 5.1.
Huge Plant, CR 9. From SRD 5.1.
Wondrous Item, Common. From Level Up Advanced 5E.
Wondrous item, rare. From SRD 5.1.
**Tribal warriors** live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.
Medium Monstrosity, CR 2. From SRD 5.1.
Large Giant, CR 5. From SRD 5.1.
Wondrous item, very rare. From SRD 5.1.
Huge Celestial, CR 13. From Tome of Beasts 3.
**Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spirit...
Medium Aberration, CR 2. From SRD 5.1.
Large Monstrosity, CR 3. From SRD 5.1.
Wondrous Item, Uncommon. From Level Up Advanced 5E.
Weapon, Very Rare. From Level Up Advanced 5E.
Weapon (javelin), uncommon. From SRD 5.1.
Weapon (any sword), legendary. From SRD 5.1.
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The **bandit captain** has these qualities in spades. In addition to managing a crew of selfish malcontents, the **pirate captain** is a varia...
Huge Beast, CR 8. From SRD 5.1.
Medium Fey, CR 1/2. From SRD 5.1.
Weapon (mace), rare. From SRD 5.1.
Medium Undead, CR 15. From Creature Codex.