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The gigantic wurm hydra bears five long necks, each of which has a slavering maw. In battle, these heads frantically lunge at enemies and lash out...
Medium beast, CR 1/4. Community homebrew from D&D Wiki.
Small elemental, CR 6. Community homebrew from D&D Wiki.
Medium fiend, CR 5. Community homebrew from D&D Wiki.
Tiny fey, CR 3. Community homebrew from D&D Wiki.
Medium beast, CR 2. Community homebrew from D&D Wiki.
Medium humanoid, CR 13. Community homebrew from D&D Wiki.
An outsider from the true neutral plane of the Outlands. These creatures seek no purpose beyond perfecting and honing their fighting abilities, both martia
Medium humanoid, CR 3. Community homebrew from D&D Wiki.
Tiny construct, CR 1/4. Community homebrew from D&D Wiki.
Huge dragon, CR 21. Community homebrew from D&D Wiki.
Large monstrosity, CR 15. Community homebrew from D&D Wiki.
Small monstrosity, CR 2. Community homebrew from D&D Wiki.
Medium beast. Community homebrew from D&D Wiki.
The oldest and most powerful of the giants, star giants are extremely advanced both magically and technologically, preferring to dwell in the dark reaches
Medium beast, CR 1/2. Community homebrew from D&D Wiki.
The shockscale perch is a small fish that measures up to 1 foot in length. Its body is covered in iridescent scales that can generate a mild electric charg
Large dragon, CR 8. Community homebrew from D&D Wiki.
Small humanoid, CR 1. Community homebrew from D&D Wiki.
backgrounds. Community homebrew from D&D Wiki.
Large monstrosity, CR 5. Community homebrew from D&D Wiki.
The The God Hand can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end
Medium monstrosity, CR 1. Community homebrew from D&D Wiki.