Sleuth

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Sleuth

An eye for mystery, an ear for trouble and a nose to sniff out the answers. Those are the most touted traits of any good sleuth. They are like detectives, but with a penchant for the more unsavory kinds of investigation. Sleuthing originally was a term for animals who had a nose for scents. Nowadays, it means people trying to figure things out. But sleuths do still have that connotation of a lesser kind of investigator, compared to the often state-sanctioned detective. Sleuths are scrappier and work at their own leisure, much like private eyes or private hires, rather than policeman detectives.
Skill Proficiencies: Investigation, Insight
Tool Proficiencies: Forgery kit or disguise kit
Languages: One of your choice
Equipment: Belt pouch with 10gp, a magnifying glass, and a set of traveler's clothes

Feature: Cozy With The Law

Sleuths come in various shapes and sizes. Some actually are the hired kind, like detectives. Others are more specialized in certain cases of their fancy. Their skills make them niche investigators sometimes, such as locators, who specialize in finding people, or surveillance, which specializes in watching and monitoring.

Suggested Characteristics

Specialization (d6)

1Policing Mysteries (Murder)
2Surveillance (Stake Out)
3Locating (Missing Persons)
4Background Search (Dirt Digger)
5Fraternizer (Stool Pigeon)
6Dowser (Item Finder)

Personality Traits (d8)

1You are always sticking your nose where it doesn't belong.
2You have an eye for detail, always analysing.
3Many years on the streets have prepared you for every eventuality.
4You always introduce yourself with a smile, it helps getting the info you want.
5You like to contemplate everything you encounter with careful thought.
6You are prepared to roll up the sleeves when required.
7You have a case file on everyone you're friends with.
8You have plenty of wisecracks on hand, whether helpful or not.

Ideals (d6)

1Truth I must hold the law, dishing out justice to those who break it. (Lawful)
2Corrupt Sometimes to rise up others must fall, whether guilty or not. (Evil)
3Honourable I help out even the smallest of people, they deserve justice. (Good)
4Reckless To solve a crime you may need to commit a crime. (Chaotic)
5Greedy Sure, I'll help you, for a price. (Neutral)
6Duty It's my job, someone's gotta do it. (Any)

Bonds (d6)

1My partner died because of me, it won't happen again.
2There is a mob boss who wants me dead.
3My tutor showed me what the real world is like, I respect them for that.
4A strange figure helped me out on my toughest case, i must repay them for their help.
5I've been stuck on this case for many years, I will solve it one day.
6My badge of office is more important to me than anyone else.

Flaws (d6)

1Everything can be evidence, even the silverware.
2I'm not above beating the information out of people.
3I can be deceptive in order to get what i want.
4Once I find something of interest, it will take over my life.
5I can easily be persuaded by gold.
6I can't resist a pretty face.


D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Sleuth (5e Background)

Licensed under GNU Free Documentation License 1.3.

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