Shadow Thieves' Guild Member

backgrounds. Community homebrew from D&D Wiki.

0 0 0

Shadow Thieves' Guild Member

The Shadow Thieves was a thieves' guild based in Athkatla, a large port city in Amn. They were formerly the most prominent thieves guild in Waterdeep, but have since been all but routed from the city by the Lords of Waterdeep. It is alleged they had some arrangement with the Council of Six, as the merchants of Waterdeep are the main trading enemies of Amn.
Skill Proficiencies: Two of your choice from: Stealth, Deception, Sleight of Hand
Tool Proficiencies: Two of your choice from: Disguise Kit, Poisoners Kit, Forgery Kit, Thieves' Tools
Languages: Thieves Cant, or if you already know Thieves Cant, you become proficient in any language of your choosing
Equipment: Two Daggers, Two of your choice from: a poisoners kit, a disguise kit, forgery kit or thieves' tools; a set of common clothes, traveler's cloths, and fine clothes, and a small pouch with 20gp, also you have several(5-9) sheets of paper, an ink pen, and flacons of black, red, and invisible ink, as well as a black cloak with the Shadow Thieves logo in gray.

Feature: Shadow Thief

The Shadow Thieves was a thieves' guild based in Athkatla, a large port city in Amn. They were formerly the most prominent thieves guild in Waterdeep, but have since been all but routed from the city by the Lords of Waterdeep. It is alleged they had some arrangement with the Council of Six, as the merchants of Waterdeep are the main trading enemies of Amn. The Shadow Thieves were a strongly structured organization, using this as advantage to avoid any action that desegregated the whole organization. The supreme leader of the guild was the Grandmaster of Shadows, that lead the Shadow Council, previously known as Shade Council. The Council divided the Realms territory in region, each member of the council act as supreme leader of that territory, there were two members of the council as leader of the no-Amnian regions. Under the council's members were the Cloakmasters. One Cloakmaster administrated a territory that comprised maximum 10,000 people, so a rural area usually had only one Cloakmaster and metropolis had various Cloakmasters (usually divided for the districts or quarters of the city). Under the Cloakmaster there were the guild masters, or Silhouette. Usually there were ten guild masters, one for each different criminal activities in which the Shadow thieves deal: Assassins, Beggars, Bounty Hunter, Con Artist and Tricksters, Burglars, Cutpurses and Pickpockets, Enforcers and Thugs, Racketeers, Scouts and Spies, Fences, Smugglers and Pirates. The Guildmasters administrat

Suggested Characteristics

Specialization (d8)

1Assassin
2Bounty Hunter
3Trickster
4Burglar
5Cutpurses
6Enforcers
7Thugs
8Racketeers

Personality Traits (d8)

1I assume every job is a trap.
2I tend to approach conversation with people I've just met as though it were an interrogation.
3I don't like killing.
4I always check the escape routes of every building I enter.
5I have trouble trusting people, especially those closest to me.
6I have a habit of listening in on the conversations of others.
7I prefer not to talk unless it's necessary.
8I'm a specialist and my skills are best used in a team atmosphere.

Ideals (d6)

1Charity: I steal from the wealthy so that I can help people in need. (Good)
2Brutality: Gold pales to the brilliance of the life draining from their eyes. (Evil)
3Honor: I don’t steal from others in the trade. (Lawful)
4Improvisation: Winning isn't everything, winning in a cool way is! (Chaotic)
5People: I help people who help me--that's what keeps us alive. (Neutral)
6Self-Knowledge: If you know yourself, there is nothing left to know. (Any)

Bonds (d6)

1I owe my guild a great debt for forging me into the person I am today.
2One day I will return to my guild and prove that I am the greatest shadow thief of them all.
3I'm trying to pay off an old debt I owe to My Teacher.
4I am almost dangerously greedy.
5I need to be the most famous thief alive.
6I know I've done my best work when nobody knows I've done anything at all.

Flaws (d6)

1I have no problem with betraying people who trust me.
2I keep everything.
3Not only am I good at what I do, but I love what I do - and I hate myself for it.
4I never share secrets with anyone.
5I don't save people who can't save themselves. The Game is harsh and the stupid and flamboyant tend to die the first.
6Once someone questions my courage, I never back down no matter how dangerous the situation.


D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Shadow Thieves' Guild Member (5e Background)

Licensed under GNU Free Documentation License 1.3.

Comments (0)

User-Generated Content: Bubblybards is an independent, fan-run community platform. Content is created by users and we are not responsible for third-party intellectual property. If you believe content violates your copyright, please report it.

D&D 5e SRD Attribution: This site uses content from the D&D 5th Edition Systems Reference Document 5.1 by Wizards of the Coast, available under the CC BY 4.0 license.

Dungeons & Dragons, D&D, and Wizards of the Coast are trademarks of Wizards of the Coast LLC. Bubblybards is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast.