Hired Guard

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Hired Guard

A hired guard is just that; hired muscle to protect assets, whether through combat or through intimidation. While most of these mercenaries have no qualms with killing, some may follow a code in order to be more at peace with the world around them. Are you the kind of guard to take measures in order to de-escalate conflict? Or do you relish in the combat?
Skill Proficiencies: Intimidation and Perception
Tool Proficiencies: You gain proficiency in armor one level higher than you already have. If you have no proficiency in armor, gain proficiency in Light Armor
Languages: You gain proficiency in Common if you do not already have proficiency in it. In addition, you gain proficiency in 2 languages of your choice
Equipment: - A longsword or a weapon you are proficient with. - A dagger or another simple weapon. - A small pouch with 40 GP.

Feature: Obscure Connections

Hired Guards are mercenaries; most mercenaries need to make a name for themselves in one way or another. The story is a big part of a Hired Guards' appeal; it's the reason they're hired in the first place, because someone heard this story from someone else. Roll a d6 or choose from one of the selections below in order to choose a Rumor. If none of these appeal to you, feel free to talk to your DM about a possible Rumor.

Suggested Characteristics

Personality Traits (d8)

1I try to take the safest routes through cities, roads, or passes: I am not a fan of dark alley shortcuts.
2I may be a stick in the mud while I am sober, but I am wilder than an owlbear when I am intoxicated.
3I take into account my past experiences to help prepare for the future.
4I'm usually a very honest individual; if we make an agreement, I will stick to it.
5I have no qualms with ditching a job if the possibility of me losing my life is too high; I can't do my job if I'm dead.
6I value the lives of those I'm protecting over my own.
7I'm cynical of the laws of wherever I'm working in; if the law could protect the people, my job wouldn't be needed.
8I'm indifferent to those around me; if body's start dropping, it's not going to affect me anymore than I already have been.

Ideals (d6)

1Guardian - I dedicate my life to defending those who cannot defend themselves (Good)
2Determined - I will protect those who I must... by any means necessary. (Chaotic)
3Manipulative - If I think I can get more money out of my job due to unforeseen complications, I will find a way to take advantage of the situation. (Evil)
4Resolute - I will follow the laws of the land. Period. (Lawful)
5Purpose - I am here to protect; it was what I was born to do. (Neutral)
6Open - I am willing to work outside of the agreement if it means we will get there in one piece.

Bonds (d6)

1I have a home I love somewhere, though I may not often see it.
2I became as I am to escape a darker time in my life. That time is behind me now, but the faces from the past still linger.
3I have other friends in this business who don't perform their duties exactly how I do.
4I don't form connections with the people I work for and work with; it's all part of the job.
5I tend to keep to myself if I'm not currently working on a job.
6My past is my own, and I'm loathe to reveal it unless I feel close to the individual in question.

Flaws (d6)

1Trust is the most important thing to me; it is hard to gain, but so easy to lose. I'm generally very distrustful of people I've only just met.
2I've seen and done a lot of things in my life; I've fallen into a habit of draining my worries in a bottle.
3It's generally very easy to make me lose my temper.
4I can become attached to the people I work for; I tend to do favors for people I'm close to without compensation, which can only hurt me and my allies in the long run.
5I can be very cold to those around me; their problems seem paltry and are unimportant. Only their safety and their coin matters.
6My mind is numb to the death and suffering I may or may not have caused around me.


D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Hired Guard (5e Background)

Licensed under GNU Free Documentation License 1.3.

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