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Gambler, Variant

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Gambler, Variant

The pitter patter of dice rolling on a wooden table, the soft noise of shuffling playing cards, the pings and clinks of gold pieces hitting the table: these sounds are like an angelic symphony to you. Win or lose, you are drawn to gambling like a bee to flowers. Are you the type that constantly bluffs, or the kind that doesn't know what a poker face is? Do you spend your nights raking in large sums of gold? Or do you barely scrape by on your winnings? And most importantly, what is your preferred game; dice, cards, chariot races? Or are you the sort that tries everything to earn gold? No matter your preference, the fact remains the same; you are a gambler, and you have come to play.
Skill Proficiencies: Perception and Deception
Tool Proficiencies: Two types of gaming sets
Languages: None
Equipment: Dice set, playing card set, fine clothes, and a belt pouch containing 10 gp.

Feature: Let’s Make Things Interesting

You can convince nearly anyone to put up something they aren’t willing to part with (property, information, coin, or an item) by putting up something that you have, in a game of chance. Your DM might rule that they will only agree to a game of their choosing, and they may only agree if they feel the odds are heavily stacked in their favor. When convincing someone to bet or gamble something roll charisma with Advantage, if used many times in succession the DM can institute a temporary negative modifier on your charisma rolls or disable advantage.

Suggested Characteristics

Personality Traits (d8)

1I like to impress everyone I meet with a simple trick or quick joke.
2I would bet good coin on anything, even simple activities.
3Every situation is an excuse for me to share some tidbit of gambling wisdom.
4I try to be unpredictable, so no one will ever know when I'm bluffing.
5It's not about the money for me. I give away everything I win.
6I'm playing the long con, and every action I take is part of the game.
7I tend to make friends out of enemies, and enemies out of friends.
8I gambled big and lost. Never again.

Ideals (d6)

1Risk: Nothing is worth doing if it's a sure thing. (Chaotic)
2Victory: Never make a bet unless you're sure you can win. (Lawful)
3Greed: Anything that isn't mine soon will be (Evil)
4Joy: Everyone would be much happier if they pulled up a chair, had a drink, and played a few hands. (Good).
5Surprise: Life is worth living because you never know how the dice will land. (Any)
6The Game: Every moment of your life you have to make a choice. Never stop playing. (Any)

Bonds (d6)

1I owe a lot of money to the wrong kind of people.
2My greatest opponent is my best friend. We always know when the other is bluffing.
3I have to win big to send money home to my family, even if I can never see them again.
4I won big against a member of the noble family, but they didn't take it personally. Now I'm teaching them how to play like a professional in secret.
5I promised my parents I would stop taking chances. We'll see how long that lasts.
6I hide my gambling behind a normal life. My friends have no idea who I really am.

Flaws (d6)

1I can't step away from the table while I'm losing.
2Coin doesn't last long in my pocket. I have to risk it or spend it.
3Everyone has a price. Mine happens to be pretty low.
4If I find someone smarter than me, I will take them down.
5I would rather lose honestly than lie to win.
6I like to think I could drink anyone under the table, but really I'm a lightweight.


D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Gambler, Variant (5e Background)

Licensed under GNU Free Documentation License 1.3.

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