Child of the Great Dragon

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Child of the Great Dragon

Throughout your life, you may have wanted to have knowledge, power, or maybe a reason to do anything, well here it is. At some point in your early life, you had met a dragon, be it chromatic or metallic or normal, and convinced it to train you in the ways of the Dragons. These dragons could have many different reasons to actually train you, maybe they liked you, maybe they wanted you out of their hair, or maybe they even considered you a possible rival or pawn in the future, perhaps you were found as a child or are a half-bred, and are raised by a dragon... but regardless of the reason, they agreed to train you and that they did. But for whatever reason you chose to leave the area you trained in and got used to, maybe the dragon left, or was killed, or many other possibilities but for what
Skill Proficiencies: Persuasion, Arcana
Tool Proficiencies: Choose 1 of any
Languages: Draconic and one other of your choice
Equipment: Jewelers Set, a set of fine clothes, a trinket (page 160 PHB) and a pouch containing 10 gp

Feature: Background Feature

Describe what special benefit this background provides...

Suggested Characteristics

Personality Traits (d8)

1I ask a lot of questions about different cultures.
2I have huge respect for dragons, and their connections.
3I expect kobolds to worship me, even though I'm not a dragon.
4I treat dragonborn as if they were below me, because they are.
5I get very angry when any kind of dragon is threatened.
6I treat dragonborn with great respect, due to their draconic heritage and shared culture.
7I have no remorse for dragons, because my draconic parent abused and used me.
8I have flashbacks to when I was being raised or enslaved when I see a dragon('s lair) of the same type as my parent.

Ideals (d6)

1Money. Money is the most important thing in the world, and I'd do anything to get some, even if that means breaking the law. (Chaotic)
2Culture. There is nothing more important than culture. It shapes history and laws, which we must follow. (Lawful)
3Control. I love control. I must be the head of any group I'm in, and if they refuse me, I'll get there by authoritarian means (Evil)
4Religion. Worship is the most important thing, especially to Tiamat or Bahamut (Any)
5Connections. Cooperation between creatures is the best way to figure anything out. (Good)
6Balance. Everything is a complex interaction of forces that must be kept in a delicate balance (Neutral)

Bonds (d6)

1Dragons are the most important thing to me, I'll do anything to protect them.
2I'll do anything to keep my (rather small) horde safe.
3Culture is the strongest force, and I stick to it, no matter the cost
4I was given a magic item from my draconic parent, and wish to keep it safe.
5Money is something sacred to me.
6Bahamut/Tiamat are the most important gods in the pantheon.

Flaws (d6)

1I'll do anything for money, and it gets in the way of my relationships.
2Common is a language I hardly understand.
3I am so devoted to worshipping the dragon gods, that anyone who opposes them I must kill
4The thought of dragons makes me mad, and enact violence on any mildly draconic creature.
5Fire is beautiful, and so is anything on fire, so why not set fire to everything?
6Anyone who is uncultured doesn't deserve my respect.


D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Child of the Great Dragon (5e Background)

Licensed under GNU Free Documentation License 1.3.

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