Astronaut

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Astronaut

You've traveled the stars in search of knowledge and artifacts. In the past you've spent years studying: learning magic, construction, and leadership skills that most sages dream of acquiring. You've might have encountered new planets or stars; you've might even had walked on worlds that aren't your own. Regardless if you explored multiple stars and planets or haven't yet discovered any new about the infinite Multiverse, the life of an astronaut is perhaps the most demanding yet most wondrous life anyone can fathom.
Skill Proficiencies: Acrobatics, Arcana
Tool Proficiencies: One set of artisan's tools, vehicles (air)
Languages: None
Equipment: A bottle of black ink, a quill, a map of constellations, a damaged blueprint for a huge ship written in an undecipherable code, a set of artisan's tools, a set of traveler's clothes, and a pouch containing 10 gp.

Feature: Celestial Contacts

You've traveled the stars in search of knowledge and artifacts. In the past you've spent years studying: learning magic, construction, and leadership skills that most sages dream of acquiring. You've might have encountered new planets or stars; you've might even had walked on worlds that aren't your own. Regardless if you explored multiple stars and planets or haven't yet discovered any new about the infinite Multiverse, the life of an astronaut is perhaps the most demanding yet most wondrous life anyone can fathom. When you choose this background, discuss with your DM the following: What is the importance of your expeditions? What company or academy you worked for (or if you worked independently)? What drove you to explore space? If your work with a crew, what are your relations with your crew-members? What type of spaceship you work on? And what powers the spaceship? Also discuss why you're now adventuring on land: does your ship need refueling or repairs and it requires a rare or endangered material? Is there something on land—made by the gods or by an ancient civilization—that is required to understand a constellation or an extraterrestrial paradox? Do you need to protect the world by something out there in the depths of space? Were you fired or betrayed by your crew? Retired? Or perhaps you've felt that you haven't explored the lands well enough to be considered an actual explorer? Notice: Like Sage with the Researcher feature, campaigns can revolve around this backgroun

Suggested Characteristics

Specialization (d8)

1Captain
2Guard
3Pilot
4Astrophysicist or Mage
5Constellations Cartographer
6Collector of Alien Substances
7Linguist or Cryptographer of Alien Languages
8Janitor or Repair-worker

Personality Traits (d8)

1Going to new places on land excites me because they're not infinite like space.
2I like to pretend I'm not smart when I really am.
3I've learned to never be afraid of a new place or experience.
4I'll rather talk about the unknown than common gossip.
5I never run out of productive things to do, or productive to my job at least.
6The stars we can see on land bore me.
7I can't stand untrue superstitions about the Multiverse
8It's not worth delegating my work if it's unlikely that most people can do it as well as I can.

Ideals (d6)

1Advancement: The point of my work is to advance society and our limits. (Lawful)
2Conservation: We must only use what we need of extraterrestrial materials and knowledge to conserve the beauty of the Multiverse. (Good)
3Freedom: Space is the only place where you can truly go anywhere. (Chaotic)
4Power: If I gain enough knowledge of the Multiverse, I can rule any universe with unfathomable power. (Evil)
5Knowledge: I'm only here to improve understanding of the Multiverse. (Neutral)
6Discovery: I want to make a massive discovery or solve an ancient problem. (Any)

Bonds (d6)

1My ship is the most important thing to me.
2I'm willing to die for my crew-mates.
3I've discovered a new planet in the telescope and I must be the first to explore it.
4I do this for an old sage. I will make his/her dreams come true.
5My parents died doing this, I shall do the same.
6Nothing is more important than the Multiverse.

Flaws (d6)

1I get too caught up in the complex that I sometime forget rudimentary knowledge.
2One time I almost made my crew-mates want me dead, I'm afraid that I'll do something similar again.
3I guess more than I'll like to admit.
4I get stir crazy easier than most people.
5Whenever someone questions me on anything, I immediately start to doubt myself.
6Sometimes I think that I'm the only one as smart and daring as I am.


D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Astronaut (5e Background)

Licensed under GNU Free Documentation License 1.3.

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