Ancient One

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Ancient One

Long, long ago, you ventured into the world to play your part in history. However, for whatever reason, history has moved on, and you continue to exist. You do not age naturally. You have avoided contracting diseases that have killed others. Somehow, you have lived several lifetimes beyond your race's eldest. Were you blessed by a deity, to gather knowledge far beyond your years? Cursed by fate to watch everyone around you wither away from age and disease? Or mayhap a victim of your own magical experimentation? Regardless of the cause, your soul refuses to give up its claim to life, and gives you an ancient perspective on life. You are not unkillable, however. You simply have avoided the more typical ways of death that took others into the sands of time.
Skill Proficiencies: History, Insight
Tool Proficiencies: None
Languages: Two languages of your choice
Equipment: A set of traveler's clothes, a heavy cloak or robe, a small trinket from a past life that you always seem to find, and a pouch containing 15 gp

Feature: Lifetimes of Experience

What gives you your undying soul? Why do you live on beyond your years?

Suggested Characteristics

Personality Traits (d8)

1I obsess about my appearance. If I'm this old, I refuse to look it!
2My worldview is old and obtuse to many, but I won't change it for children.
3Having seen most everything, I spent time away from the world, to let it catch up. What new things can I explore?
4I cannot, for the lives of me, replicate the cause of my immortality. I'm so close, though!
5The world is doomed to repeat itself, and my melancholy attitude makes few friends.
6My odd mannerisms tend to make people uneasy, though my knowledge tends to eventually make allies.
7I have a tendency to get bored with what many consider new, and seem disrespectful because of this.
8Others are unimportant compared to the grand designs of the universe, and I plan to be more than a cog.

Ideals (d6)

1Knowledge. My knowledge is meant to be gathered and shared freely, with all who wish to know. (Good)
2Prophecy. There are things far beyond the ken of mortals, and I will carry out what must be done. (Lawful)
3Entropy. Infinite time means infinite plans to serve my ends... and mine shall come to fruition soon. (Chaos)
4Calamity. The only way to end my cycle is to end the world, and I shall be the one to usher in the end of eras. (Evil)
5Rest. I only wish to find a way to end this cycle, and finally make peace. (Neutral)
6Beyond. I have obtained immortality... but what could be even further beyond? (Any)

Bonds (d6)

1Bonds are hard to form, as other mortals have such short lives.
2My immortality is the closest of my secrets, and the knowledge slipping away could do irreversible harm.
3I do not form alliances easily, and trust slowly.
4I revere the one that gave me immortality, and seek to understand them.
5I resent the one that thrust immortality upon me, and seek to undermine them.
6I wish to find those from my past - or their kin - and rekindle the bonds, but worry they won't realize who I am.

Flaws (d6)

1I tire of the world, and find no joy in things.
2Anything new sends me into an overexcited frenzy.
3I obsess over knowledge of all kinds, and must seek out anything new.
4My immortality and drive leave me somewhat callous, and underlings tend to get churned up in my wake.
5Time wears on the mind, looping over and over and over, until the madness sets in. Oh, the glorious madness!
6I know all. I am not wrong, and any who disagree with me are foolish whelps.


D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Ancient One (5e Background)

Licensed under GNU Free Documentation License 1.3.

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