Adventurer

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Adventurer

You never stopped following your profession – you have always been an adventurer for as long as you have had a profession. Now, "adventuring" in this sense is not the same as the dragon-slaying heroism typical of in-play adventuring. Really, a more accurate description would be along the lines of "helpful grave-robbing", and probably involved a lot more sneaking around, running in terror, setting traps, and possibly taking credit for the work of others, or complete strokes of luck.
Skill Proficiencies: Athletics and Perception
Tool Proficiencies: Thieves' Tools
Languages: One language of your choice
Equipment: A wooden training sword, a set of traveler's clothes, a cloak, a shovel, a crowbar, a trophy from your first adventure, and a small pouch containing 15g

Feature: Beloved Outcast

You never stopped following your profession – you have always been an adventurer for as long as you have had a profession. Now, "adventuring" in this sense is not the same as the dragon-slaying heroism typical of in-play adventuring. Really, a more accurate description would be along the lines of "helpful grave-robbing", and probably involved a lot more sneaking around, running in terror, setting traps, and possibly taking credit for the work of others, or complete strokes of luck.

Suggested Characteristics

Personality Traits (d8)

1I speak with an accent nobody recognizes.
2I look at the ceiling every time I enter a room, even if I was just there five seconds ago.
3I assume every job is a trap.
4I take notes about everyone and everything I encounter everywhere I go.
5I leave marks for myself wherever I go, as messages to myself when I return. Their meaning is known only by me.
6I tell stories about my adventures to anyone who will listen. Even tales of woe and disaster are retold with enthusiasm!
7I am more accustomed to life on the road or underground than in a settlement or my actual "home".
8I only respect other adventurers.

Ideals (d6)

1Virtue. I am the sword of virtue for those in need! (Good)
2Curiosity. If the job is interesting, I'm in! (Neutral)
3Control. I'll do the work, but some day I will return with a request... (Evil)
4Justice. I fill the cracks crime slips through. (Lawful)
5Wealth. I'm in it for the money! (Neutral)
6Boredom. Get me away from this boring life! (Chaotic)

Bonds (d6)

1The things I have with me are everything I have and everything I am.
2The people who raised me made me into an adventurer.
3I am on a quest to obtain some rare or important object.
4I can never linger anywhere for too long, or my secret will catch up to me.
5I cannot remember my past before I was an adventurer.
6I need to be the most famous adventurer alive.

Flaws (d6)

1Adventuring has either made me jaded and pessimistic, or paranoid and jumpy.
2I am almost dangerously greedy.
3I cannot resist a drink, or the folk who serve it.
4I egregiously underestimate or overestimate the risks a job represents.
5I cannot maintain meaningful relationships.
6I cannot manage money to save my life.


D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Adventurer (5e Background)

Licensed under GNU Free Documentation License 1.3.

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