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Large Celestial, CR 9. From Creature Codex.
Gargantuan Construct, CR 16. From Tome of Beasts 3.
**Archmages** are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester ...
Trained in the use of poison, **assassins** are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.
An **awakened shrub** is an ordinary shrub given sentience and mobility by the awaken spell or similar magic.
Medium Beast, CR 1/2. From SRD 5.1.
Medium Monstrosity, CR 3. From SRD 5.1.
Large Beast, CR 1/4. From SRD 5.1.
Gargantuan Dragon, CR 17. From SRD 5.1.
Medium Monstrosity, CR 6. From SRD 5.1.
Huge Plant, CR 9. From SRD 5.1.
**Tribal warriors** live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.
Medium Monstrosity, CR 2. From SRD 5.1.
Large Giant, CR 5. From SRD 5.1.
Huge Celestial, CR 13. From Tome of Beasts 3.
**Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spirit...
Medium Aberration, CR 2. From SRD 5.1.
Large Monstrosity, CR 3. From SRD 5.1.
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The **bandit captain** has these qualities in spades. In addition to managing a crew of selfish malcontents, the **pirate captain** is a varia...
Huge Beast, CR 8. From SRD 5.1.
Medium Fey, CR 1/2. From SRD 5.1.
Gargantuan Dragon, CR 23. From Tome of Beasts 2023.
Medium Plant, CR 4. From Tome of Beasts 3.